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Patroscon

18
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A member registered Jan 04, 2020

Creator of

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A very atmospheric game with beautiful suitable graphics. Even more, I really like the mechanics of manual reloading. 

Nice intro. The jumping mechanic was also very cool. It took me a few tries to understand what was going on with the crystal and why I should protect it. 

Unfortunately, I don't think the game has much to do with the theme.

Considering it's a solo project with only 12h development time, it is really amazing. Changing the shape to be able to reach certain areas is a very interesting game mechanic. You can still make a lot out of it.

Lovable art style and interesting story. Add some appropriate background music and it's perfect for this jam.

Nice short game and very interesting concept!

Maybe it would be even better to give more statistics, e.g., results at "Stayed with the choice" and "Changed door", then interesting ratios should arise over time, which illustrate the monty hall problem even more :)

It's way better than anything I could do and it fits the game well :)

The style with the graphics and the music is really cool. I had fun trying this out in several runs and testing how far I could get.  The game is hard, but that's not the problem, I like it.

However, some things seem a bit unfair, like the penalty of the special moves, it's too high in my opinion. Often there is also no real chance to attack the opponent from behind, then the only thing you can do is to run away.

Sometimes the movement near obstacles (cars) was also a bit choppy. 

It took me a few tries to understand the gameplay, but then it worked. Graphics and music fit well together. I also like that you have to take care of someone else and not yourself. Your game is a nice and beautiful implementation of an RTS!

However, I think that stunning doesn't work or the time is too short. A visual cue would help a lot there too. Also, the range of the toys seems a little bit too short to me. 

The mood of being trapped somewhere and having to wait for help while trying to survive comes out well.

I also tried to lose but didn't succeed ;-)

Nice storytelling and lovely graphics in the cut scenes! Really cool idea.

Maybe you should give the player some time at the start of a level to orientate himself (e.g., it would be good if time didn't run before the first player action). Sometimes I didn't hit all the small blocks in the moving direction while digging, and the player stuck on them, which could be a bit annoying.  

A really cool game. I didn't expect a 3D game. I especially like that you can hiss at the noisemaker to shut him up. More of that, please  :D

Unfortunately, I had some bugs, so sometimes the books fell off the table, and the label was not readable. Maybe it would also be better to show a hint on the interaction key (E) or add some visual hints on disturbing objects. 

I like the game and its design. I especially like the fact that you don't have to increase your comfort, but the comfort of your partner. It took me a few tries not to lose right away, but then it was fun. 

The game still needs a little balancing though maybe more wood or more time, and a goal would be really cool.

Oh I can just imagine those pesky little things that don't do what they're supposed to, and they're always in my way... I would love to sit on my sofa and show them who's the boss!!!

Unfortunately, the game itself still needs some improvements to make it more fun. But it looks like a solid foundation that can be improved and expanded step by step.

I'd love to know what the game looks like finished once all of your ideas have been implemented. 

Other than that, I like your thoughts and your reflection on the main page, those are important experiences. Good luck for next time.

Maybe something went wrong here? The game isn't available...

A really nice and short game.

I can imagine that it would be even more fun with more puzzles, like moving the boxes around to get into a room (building a bridge, clearing a path, and so on).   

Wow, I am overwhelmed by the graphics, the sounds, just the feeling of cold and uncomfortable and how you are alone in the dark looking for home.

If you could improve it so that it's easier to see where you can walk and where you can't, then it would be perfect.

Very cute graphics and nice design. I also like how you can move around the level and explore. Unfortunately, the game experience is still very short, would love to see more of it  :D

I hope you had a lot of fun and gained a lot of new experiences. For me, it was also the first time attending such a jam and I learned a lot and discarded many ideas due to time constraints.